“Hey Google Discover Users! Check Out the Incredible New Colossal Patch – What’s the Buzz?”.

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Diablo 4 has recently received a new update, showing a great follow-up from the developers. So, what’s new? Well, a lot of things. Diablo 4 recently launched its season 3. This comes after the Season of Blood, which, despite a difficult start, was quite successful. Now, on to the next, but most importantly, the changes. Yes, Blizzard clearly aims to show that they are listening to the community, the die-hard fans, the newcomers, and everyone else. They have rolled out a new update, which can only be described as massive. There are new features, and more than just a few. What do we have on the agenda? Diablo 4 is offering a substantial new update. The new game is looking to make a big impact with its Season of Assemblies. This includes the addition of the Seneschal Companion, an insect-shaped robotic ally. This companion supports the player, and can be directly involved in combat, providing support, and more. There are also the Vaults, a new type of dungeon offering unique challenges with traps and tough enemies. In short, there are many new additions that will please fans. But what about the new patch that has just been released? First of all, it should be noted that it fixes a host of bugs. Most of them had an impact on season 3, and the studio did not waste any time in getting rid of them as quickly as possible. The changes made cover gameplay, dungeons, and the user interface. The list is long, very long, and it shows that things have not been done half-heartedly. Other than that, there has been a balance of the Seneschal’s skills. The Vampirism affix will also receive improvements in a future update. Patch notes for Diablo 4 version 1.3.1 The amount of health restored by a monster with the Vampirism affix has been reduced. World level I: 10% → 5% World level II: 20% → 10% World level III: 35% → 15% World level IV: 50% → 25% The Suppression affix has been adjusted in Diablo 4. The suppression field is no longer activated permanently. Its duration is now 6 seconds and its uptime varies between 50 and 75%. The field can be canceled if the monster with the affix is stunned, frozen, knocked down, or dazed. We have adjusted the layout and appearance of monsters for several dungeons. Other minor adjustments have also been made. Nightmare dungeon emblems will now display the monster levels corresponding to their own level. Season of Assemblies The following updates have been applied to the Seneschal’s skills. Rotation: damage increased by 30%. Hammering: damage increased by 30%. Ambush: damage increased by 20%. Impaler: damage increased by 30%. Concentrated fire: damage increased by 20%. Lightning bolt: damage increased by 20%. Firefly: damage increased by 10%. Storm: damage increased by 10%. Reconstruction: healing increased from 22% to 32% of maximum health at level 1. At level 10, healing increased from 40% to 50% of maximum health. Frosty assistance: damage increased from 50% to 60% of the damage from the skill in question. Bloody assistance: damage increased from 50% to 60% of the damage from the skill in question. Electrocution assistance: damage increased from 50% to 60% of the damage from the skill in question. Poison assistance: damage increased from 50% to 60% of the damage from the skill in question. Twilight assistance: damage increased from 50% to 60% of the damage from the skill in question. Burning assistance: damage increased from 50% to 60% of the damage from the skill in question. Diablo 4 Bug Fixes Accessibility Fixed an issue where the screen reader did not read the number of points available in the skill or paragon tree menus. Fixed an issue where the screen reader did not work properly when viewing possible affixes when enchanting. Fixed an issue where the screen reader did not indicate if an active control stone was compatible with a highlighted harmony stone. Fixed an issue where the screen reader incorrectly pronounced the rank name when ranking up the Seneschal. Fixed an issue where the screen reader did not correctly communicate the text associated with smoldering ashes. Fixed an issue where the screen reader did not read the titles of the social menu tabs. Season of assemblies Fixed an issue where chapters V and VI of the seasonal journey did not indicate the item level of the rewards received for completing chapters. Fixed an issue where Ayuzhan was not in the Gates room after the seasonal quest series was completed. Fixed an issue where Ayuzhan did not attack opponents during the Tumor quest. Fixed an issue where a second Ayuzhan was visible during the Theft and Corpse Creation quest. Fixed an issue where the progression of the Theft and Corpse Creation quest could be blocked if all the opponents were killed before the objective became “Destroy the corrupted runic stones”. Fixed an issue where the fog wall of the Theft and Corpse Creation quest could malfunction in group play. Fixed an issue where the player character could get stuck between the wall and a chest during the Miracle quest. Fixed an issue where items carried on the player character’s back could become invisible during the Miracle quest. Fixed an issue where it was impossible to complete the Quest “The World as He Knew” if all the Seneschal stones were already upgraded to maximum level. Fixed an issue where a displayed objective in the quest “The World as He Knew” was to craft a harmony stone, while the real objective was to craft a Seneschal’s cache. Fixed an issue where progressing in the “Pounding in the Vault” quest could cause game instability in local coop mode. Fixed several issues where it was possible to block the progression of the “A festering wound” quest by teleporting and returning. Fixed an issue where it was possible to leave the dungeon before the conclusion of the “The Ninead” quest. Fixed an issue where the Seneschal’s Rotation skill displayed an incorrect damage value for its following rank. Fixed an issue where the Frosty support skill’s ice stacks did not apply in certain circumstances, such as when the player character died and was revived. Fixed an issue where damage-over-time effects applied by the Seneschal did not benefit from class passive skills or legendary item effects (e.g. burning damage did not benefit from the sorcerer’s Heat skill). Fixed various UI issues with the Seneschal. Fixed an issue where Seneschal caches could be opened before acquiring a Seneschal and not grant any items in Diablo 4. Fixed an issue where the rarity of harmony and control stones was not properly displayed when socketed. Fixed an issue where an incorrect item name was displayed in the tooltip for the slowing harmony stone when it was on the ground. Fixed an issue where many harmony stone tooltips….

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